Cyberfitness

Tablet and smartphone views of a Cyberfitness app. The tablet view shows an overview of various live fitness courses, such as “Step Live No.12” and “Body Shape Live No.01”, with information on duration, difficulty level, and course type. The smartphone view shows details for a “Yoga Live No.04” course with the option to share the course or add it to the calendar. Icons for video and fitness tools are decoratively placed around the devices.

What We Did

Our Team

The Cyberfitness App

Highlights at a Glance

Project Story

Workshop

At the beginning of the project, a 2-day App Design Sprint Workshop took place in Bremen to develop a common understanding of the fitness app and to elaborate initial concepts.

The workshop consists of 4 phases:

Prototype Design

After the workshops, a realistic click prototype is developed in the App Design Sprint, based on a previously collaboratively created storyboard. This allows ideas to be quickly experienced and directly tested for user-friendliness in the final user test.

Usability Test – Interview

On the 5th day, the click prototype is presented and then tested with real Cyberfitness customers. The goal is to find out if the app optimally supports users during their home workouts. The insight: The approach is very well received, while some details still require improvements to enhance user-friendliness.

Concept

Concept & Design

The insights gained flow directly into the adaptation of the concept. Based on the prototype, navigation concepts, wireframes, and final designs are created, which respond flexibly to requirements and user feedback. Finally, the results are presented and the next steps are jointly determined.

Development

The mobile apps were developed natively for iOS with SwiftUI and for Android with Kotlin. For video streaming of the fitness courses, AWS Elemental MediaLive was used to provide a stable and performant solution. The team worked agilely in 2-week sprints, with daily stand-ups and regular refinements, to ensure that a new version of the app was ready at the end of each sprint and that planning for the next sprint was optimally prepared.

Quality Assurance

Quality assurance checks all features from the outset for technical requirements and compatibility with various devices. Specific challenges, such as weak mobile connections, are considered early on.

For the Cyberfitness app, testing the subscription models was important to ensure that premium features were correctly delineated and that switching between user tiers worked seamlessly.

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